| Y21 |
Drowning and submersion, undetermined intent [+]
The appropriate 7th character is to be added to each code from category Y21 A - initial encounter D - subsequent encounter S - sequela
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| Y21.0 |
Drowning and submersion while in bathtub, undetermined intent
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| Y21.1 |
Drowning and submersion after fall into bathtub, undetermined intent
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| Y21.2 |
Drowning and submersion while in swimming pool, undetermined intent
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| Y21.3 |
Drowning and submersion after fall into swimming pool, undetermined intent
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| Y21.4 |
Drowning and submersion in natural water, undetermined intent
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| Y21.8 |
Other drowning and submersion, undetermined intent
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| Y21.9 |
Unspecified drowning and submersion, undetermined intent
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| Y22 |
Handgun discharge, undetermined intent Discharge of gun for single hand use, undetermined intent Discharge of pistol, undetermined intent Discharge of revolver, undetermined intent
| Excludes 2: |
very pistol (Y24.8)
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The appropriate 7th character is to be added to code Y22 A - initial encounter D - subsequent encounter S - sequela
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| Y23 |
Rifle, shotgun and larger firearm discharge, undetermined intent [+]
| Excludes 2: |
airgun (Y24.0)
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The appropriate 7th character is to be added to each code from category Y23 A - initial encounter D - subsequent encounter S - sequela
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| Y23.0 |
Shotgun discharge, undetermined intent
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| Y23.1 |
Hunting rifle discharge, undetermined intent
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| Y23.2 |
Military firearm discharge, undetermined intent
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| Y23.3 |
Machine gun discharge, undetermined intent
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| Y23.8 |
Other larger firearm discharge, undetermined intent
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| Y23.9 |
Unspecified larger firearm discharge, undetermined intent
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| Y24 |
Other and unspecified firearm discharge, undetermined intent [+]
The appropriate 7th character is to be added to each code from category Y24 A - initial encounter D - subsequent encounter S - sequela
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| Y24.0 |
Airgun discharge, undetermined intent BB gun discharge, undetermined intent Pellet gun discharge, undetermined intent
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| Y24.8 |
Other firearm discharge, undetermined intent Paintball gun discharge, undetermined intent Very pistol [flare] discharge, undetermined intent
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| Y24.9 |
Unspecified firearm discharge, undetermined intent
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| Y25 |
Contact with explosive material, undetermined intent
The appropriate 7th character is to be added to code Y25 A - initial encounter D - subsequent encounter S - sequela
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| Y26 |
Exposure to smoke, fire and flames, undetermined intent
The appropriate 7th character is to be added to code Y26 A - initial encounter D - subsequent encounter S - sequela
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| Y27 |
Contact with steam, hot vapors and hot objects, undetermined intent [+]
The appropriate 7th character is to be added to each code from category Y27 A - initial encounter D - subsequent encounter S - sequela
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| Y27.0 |
Contact with steam and hot vapors, undetermined intent
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| Y27.1 |
Contact with hot tap water, undetermined intent
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| Y27.2 |
Contact with hot fluids, undetermined intent
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| Y27.3 |
Contact with hot household appliance, undetermined intent
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| Y27.8 |
Contact with other hot objects, undetermined intent
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| Y27.9 |
Contact with unspecified hot objects, undetermined intent
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| Y28 |
Contact with sharp object, undetermined intent [+]
The appropriate 7th character is to be added to each code from category Y28 A - initial encounter D - subsequent encounter S - sequela
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| Y28.0 |
Contact with sharp glass, undetermined intent
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| Y28.1 |
Contact with knife, undetermined intent
|
| Y28.2 |
Contact with sword or dagger, undetermined intent
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| Y28.8 |
Contact with other sharp object, undetermined intent
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| Y28.9 |
Contact with unspecified sharp object, undetermined intent
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| Y29 |
Contact with blunt object, undetermined intent
The appropriate 7th character is to be added to code Y29 A - initial encounter D - subsequent encounter S - sequela
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| Y30 |
Falling, jumping or pushed from a high place, undetermined intent Victim falling from one level to another, undetermined intent
The appropriate 7th character is to be added to code Y30 A - initial encounter D - subsequent encounter S - sequela
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| Y31 |
Falling, lying or running before or into moving object, undetermined intent
The appropriate 7th character is to be added to code Y31 A - initial encounter D - subsequent encounter S - sequela
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| Y32 |
Crashing of motor vehicle, undetermined intent
The appropriate 7th character is to be added to code Y32 A - initial encounter D - subsequent encounter S - sequela
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| Y33 |
Other specified events, undetermined intent
The appropriate 7th character is to be added to code Y33 A - initial encounter D - subsequent encounter S - sequela
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